The Wind Waker was an exceptional and bold shift in the direction of The Legend of Zelda. The cel shaded cartoon environments were a refreshing and inspirational new experience. Never has Link’s adventure ever been so colourful and bright. The adventure across the vast ocean had to be one of the most unique challenges of any game. The Wind Waker demonstrates the ability of the series to maintain the charm and experience while at the same time being entirely different, a change in the wind.
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11.12.07
The Legend of Zelda: Phantom Hourglass - EG review
Phantom Hourglass doesn't just remake Zelda's controls to fit the DS, it remakes Zelda to fit the DS. The basics - pointing the stylus in the direction you want Link to go, jabbing and slashing to attack, and prodding the point on the screen you want a thrown bomb to land - are well known (and the simple elegance with which Nintendo wields the DS' many "things" ought to be a lesson to other developers), but the way they're applied across the game world to solve puzzles is enthralling in charmingly new ways.
21.11.07
23.10.07
Link's Crossbow Training - preview
If you bought Wii Play for the extra controller, you may have found the target shooting challenge in the game to be one of the more alluring distractions. Link's Crossbow Training, the game to be included with the Wii Zapper accessory, is essentially a grand expansion of the Wii Play shooting game that's set in the Zelda: Twilight Princess universe. It does have some more interesting things to do, though.
link
link
12.10.07
Link's Crossbow Training
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