Приказивање постова са ознаком igre. Прикажи све постове
Приказивање постова са ознаком igre. Прикажи све постове

29.8.08

Tenchu 4 nove slike




Igra izlazi 23.10.2008 u Japanu dok se EU datum izlaska jos uvek ne zna.


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27.8.08

The Conduit intervju


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Ohgon no Kizuno - novi akcioni JRPG za Wii


Action RPG
Jaleco/Winter 2008
- Main Character name is Rian
- There's a king call Gelade and a princess call Ayna
- Game's graphic will have a pencil effect to them
- More than 100 quests
- Accumulated gauge techniques can be used.
- Huge bosses, find the weak point by pointing the Wii remote on screen (Shadow of the Colossus?)
- Scenario: Miwa Shouda (FFXII, Saga Frontier, Little King's Story)
- Director/Programmer: Youichi Kawaguchi (DQVIII, Little King's Story)


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1up preview

24.8.08

2K Sports NHL 2K9 Wii na prvi pogled


And last but not least, the motion-controlled fighting will likely be great for a laugh during multiplayer sessions. While it's not as robust as, say, Wii Boxing, the visceral feeling of inflicting punishment with a forward-thrusting motion is always welcome. The combat in NHL 2K9 is unique, as you'll have to keep your character's balance by rotating the nunchuck while you punch with the Wii remote. Like in real hockey, falling to the ice generally ends the fight with the slipper being declared the loser. But, for the most part, it's pretty simplistic.

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Dead Rising: Chop Til You Drop nove slike




15.8.08

SimCity Creator -gameplay

Disaster: Day of Crisis jos uvek ziv!



Igra se pojavila na Australijskom "Classification Board"-u i kao sto vidite dobila je ocenu M - mature zbog nasilja i psovki.Igra dobija svoj "rating" tek kada je zavrsena tako uskoro treba da ocekujemo izlazak igre.

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Sky Crawlers - dengeki impresije

- basically, nunchuk : joystick, wiimote : throttle. Unlike most Wii games, the standard, recommended configuration here is : Wiimote on the left hand, nunchuk on the right. [though it's probably possible to invert anyway]. The correct position for the nunchuk is to hold it vertically, then to tilt it to move the plane. Same for the wiimote, except you tilt it forward and backward to accelerate and decelerate. The triggers on the nunchuk are used to action the weapons.
- about the Tactical Maneuver Command (TMC) ; to use this command, you have to fill up TMC gauges (you can accumulate up to 13 levels of gauge) then press the A button to execute an acrobatic maneuver which will automatically put you right behind a targetted enemy airplane. It will then be up to you to manage to shoot this enemy down with your machine guns [it's unclear as to how exactly you fill up this gauge, but I assume that it's by shooting down targets and completing objectives...]. They however mention that, as the difficulty ramps up, the second half of the game will see the apparition of enemy airplanes which evade easily from the TMC, so it's not an infaillible system either.[I wonder...does the effiency of the command depend on the the gauge level ?...]
- Objectives also include ground target bombing and fights-less reconnaissance missions.
- Obviously no missiles. However, they feel like the TMC basically serves as a substitute for this.
- They think the game looks "absolutely beautiful".
- Nunchuk controls are apparently really responsive, but can get some time to get used to, essentially because the lack of references in space and feedback forces you to "grasp" the effectiveness of the nunchuk movements by yourself. Apparently feels really good and fresh once you "get it". They say you can really feel like you are controlling one of these motorized airplane and not a modern jet propelled airplane. The writer mentions that just as described in the original work, the Sanka Mk-2, which he was able to play, featured a very particular lightness and maniability ("Revolving as lightly as a paper airplane."). Though you can however still very much feel the mass of the aircraft and its resistance against the wind as you pull the "joystick". They also state that the game feels overall even more "fictional" than, say, Ace Combat, as they mention that the dogfights pretty much feel like they are out of an anime/manga.

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Suda 51 i Shinji Mikami intervju

1UP: Last question, in both Killer 7 and No More Heroes, there's always a zany dude named Travis. Will Travis make an appearance in this game?

[Suda's eyes light up when he hears the name "Travis."]

GS: Travis? A secret, sorry. [Smiles]


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Suda i Mikami prave igru za EA !?!

The unnamed title will be produced by Mikami and directed by Suda, who describes it as a mysterious, unique horror action game for PS3, 360, Wii, and PC.

"We are very honored and think this is a great opportunity for us," said Suda.

"This game is dark, scary, and exciting. Stay tuned," Mikami said.


Suda 51 (No More Heroes) i Shinji Mikami (Resident Evil serijal) rade zajedno na igri koju ce Electronic Arts (EA) da izda. Izgleda da EA pokusava da se vrati u stara vremena kada je bio poznat kao inovator a ne samo kao kompanija koja stanca svake godine jednu te istu igru.

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