Phantom Hourglass doesn't just remake Zelda's controls to fit the DS, it remakes Zelda to fit the DS. The basics - pointing the stylus in the direction you want Link to go, jabbing and slashing to attack, and prodding the point on the screen you want a thrown bomb to land - are well known (and the simple elegance with which Nintendo wields the DS' many "things" ought to be a lesson to other developers), but the way they're applied across the game world to solve puzzles is enthralling in charmingly new ways.
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