31.3.07

Shigeru Miyamoto - intervju


Level Up: There were a lot of Nintendo fans that were expecting--or hoping, rather--that something new would be announced during your talk at GDC. Instead, it was more of a look back, at how you got to where you are today as a designer. Why did you decide to make that the focus of your talk, rather than get into something new? Is it because of the secondary stock offering, or were there other reasons why you chose to look back?

Shigeru Miyamoto: Well it's true that because of the secondary stock offering that we're in a quiet period and can't announce any new information right now, but that's not the reason that I decided to do more of a look at how things have changed over the years. Part of the reason I gave the speech I did is that for the last seven years, we've talked a lot about the expanded user base, the problems with the game industry shrinking in Japan, the potential for that to happen here in the U.S., but it's been a lot of talking about it on the surface and not really getting into the meat of the subject. We never really up until now had a sense of how to turn what we saw [as] the solutions to those problems into reality. We finally with the DS were able to achieve that and see the changes that we've been seeing in the market. This time, I really wanted to take the experiences I've had with the DS and the Wii and try to share some of the understanding that I've gained with others....
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