4.2.10

Dead Space : Extraction - intervju

We really wanted people to feel like they were playing a movie and I think in the end the game hits the mark. As far as pacing in general we needed to make sure we kept the action going but still had time to build the horror and suspense that players expect from a Dead Space game. Making any game is full of trial and error but the team was so motivated to make a great Dead Space experience that things just wound up flowing together nicely without a lot of tweaking.

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