Gametrailers
Wii Sports Resort is a really good follow-up to the game that started Nintendo’s industry shift. It’s absolutely a better design than the original pack-in with a much larger stack of sports-inspired Wii games. Not every game is a winner, however, and a few games that hold promise don’t quite meet their potential.
While the usual group of miserable Wii owners will blithely dismiss Wii Sports Resort as 'just another mini-game' collection', the rest of us can rejoice in a game that delivers entertainment in massive, unbridled waves. It’s true that Resort doesn’t quite strike the balance between single-player and party appeal, but its compulsive score-based structure is a significant step up from its predecessor. Soloists mightn't be captivated by Resort’s slightly uneven game line-up for hours at a time but multiplayer is a different story entirely.
You could argue that Nintendo has always had two kinds of greatness: the big ideas - things like bottom-bouncing, and trigger targeting - which redefine genres, and then the sharp, unexpected treats that don't change games fundamentally, so much as transform them into something more lovable. It's definitely the second category into which the best parts of Resort fall, and so my updated list of favourite light-touch Nintendo moments is rejigged thus: that palm-reading in Animal Crossing leading to an unexpected bout of clumsiness, playing jump rope with Koopas in Superstar Saga, and skydiving towards WuHu island, connecting hands with falling strangers, before turning, just in time to face the camera. Count down. Big grin. 10 points. Press A to play again.
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