26.7.09

Little King's Story - reviews

It's obvious from this progression that a lot of thought went into the design of this game, and the result is what can only be described as a delightful experience, one that expertly mixes action, strategy, and role-playing. I wasn't able to finish the game for this review (Disclosure: I played for about ten hours, enough to get a very representative sample, but the game is long), but I intend to go right back to it.


The main thing I want you to know about Little King's Story is how incredibly charming it is. It's hard to imagine that anyone willing to put an hour or so into the game won't come away smiling. Beyond its quirky, likable surface, Little King's Story offers the opportunity for the genuine joy, fear, pride, shame, curiosity and wonder that a real child might feel when given the task of ruling a kingdom of adults. Clever design choices and bravely placed satire round out what will likely become yet another under-appreciated Wii-exclusive cult classic.


The game initially starts out with your king simply not having enough time in the day to cover all that he needs to do. You're killing bosses, buying buildings, or treasure hunting and it is awesome. Then, suddenly you realize that new building you want you can't afford, you're out of quests and you've already cleaned out all the little gold filled holes around the kingdom! Now what? Well, you sleep, and then you poke some mushrooms and hope they drop some pocket changes. The change is so abrupt you almost feel like you're overlooking some new, money making scheme.

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