
1UP: The game seems very striking -- it's completely different from anything I've seen. But since it's so over-the-top right away, how do you make that approach fresh at the five-hour mark after players have repeated the same maneuvers a bunch of times?
AI: The stages and environment variety change at a fairly regular pace. We try to be very good about the tempo and making sure that the stages aren't so long that you tire of them. Just about the time you're thinking that you'd like to see something new, that's when you enter the next stage. The environments themselves, the activities, the NPCs that appear in those environments, and the context-sensitive kills are things that you'll find only on a particular stage.
link
Нема коментара:
Постави коментар