19.6.08

Star Wars: The Clone Wars intervju i prva slika iz igre


IGN: A lot of games have tried for one-to-one swordplay, but none have nailed it. Are you going for it?

Ken Fox: I wouldn't describe what we're doing as one-to-one in the way that you might picture, but we really tried to make it feel like you get to swing your Lightsaber 'manually'. In short, it feels like the most natural and convincing sword type experience I've had on the Wii. And on top of that, it not just a sword, it's a lightsaber.

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IGN: What are you most proud of visually speaking in regard to the game?

Ken Fox: We are very happy with the look of the game. We use a lot of the visual tricks that the Wii is best at, but more than any specific technical achievement, I am proud of the fact through all of the technical achievements and the very close contact we have had with the animation team making the movie and the series; we have been able to achieve a look that really matches the source material and creates the very real feeling that you are playing the show.

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IGN: Wii owners are a finicky bunch. Why should they be excited about Star Wars: The Clone Wars?

Ken Fox: The promise of a Wii Lightsaber game has hung in the air since the Wii hit the shelves. We think this is the game that delivers on that promise. It also delivers on what we think Wii owners will want from a game based on the new Clone Wars Movie, DVD, and TV series. The Clone Wars is an exciting way to relive the duels from the series using your Wii remote as a lightsaber, as well as keep the gameplay open and accessible to everyone.



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