18.4.08

Red Fly studio intervju (Mushroom Men)

How did you go about maximizing the Wii, graphically?

DB: It’s a good question. I think the industry as a whole doesn’t consider the Wii a graphically-powerful console, and it isn’t. But it’s a lot better than a lot of developers... A lot of developers don’t give it enough credit because they have this established IP, or they’ve got a movie tie-in, or it’s Balls of Fury or something – some crap – and they don’t care. They just want product out on the Wii and they’re saturating the market with garbage.

The only good Wii games out there are some very few third-party games and then the first-party stuff, and you’ve just got this mountain of junk. I don’t think people invest enough time and craftsmanship into the game to realise, oh, wow, the Wii has some actual punch. If you use it effectively, you can maximise it.

You’ve seen our game – our game’s beautiful. People think it’s a 360 game sometimes. We’re using it to the full extent because we are artists and we’ve invested the time, and we’re not going to make garbage. We want everyone to see we want to be the premier third-party Wii developer in the world. The only way to do that is quality – that’s it.

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