The Nintendo Wii is our primary version of the Ghostbusters game. We are pushing that hardware to its maximum potential. Where necessary, the PS2 might have some aspects reduced (i.e. only 2-player multiplayer instead of the Wii’s 4-player). But overall, Terminal Reality’s Infernal Engine allows us to maximize each hardware set easily.
Our biggest concern is not how to force motion controls onto a PS2 version of a game but how to squeeze the full-sized Wii game down to fit on the PS2.
Nova Ghostbusters igra će izgleda promeniti dosadašnje razvijanje igara za Wii, ljudi u Red Fly studiu primarno rade na igri za Wii pa će je kasnije prebaciti na PS2. Do sada smo uglavnom dobijali igre koje su prvo radjene za PS2 pa naknadno prebačene na Wii.
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