29.9.07

No More Heroes - GI interviju


GI: When we talked last year, you were still trying to figure out exactly how you were going to be using the Wii’s remote functionality. What was the process like figuring out how to make it work?

Suda: In the very, very early stages of the concept, we had in mind that we didn’t want to just shake the controller. I knew that it wouldn’t work well. I knew that having you perform a combo with the button and having the final blow be one swing would be better. I’d heard that a lot of American users actually like shaking in every direction with the Wii’s remote, so I had some doubts at some point, too. I knew that to have a real refreshing and exciting action game you’d need to use the buttons at some point and that using the action to perform the finishing blow would be enough. We tried it both ways and watched people playing, and then I knew that I was right. Everyone was really excited to be playing it the way it was designed. If people had to swing the controller from the beginning to the end, they would get really, really tired.


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