24.9.07

Mushroom Men - interviju


From what I've seen, Mushroom Men is an intensely action driven game and the combat seems to be the cornerstone of the game. How are you going to incorporate the unique controls of the Wii remote into frantic gameplay?

The Wii Remote and Nunchuck need to be a usable interface to the game and, more specifically, to the combat. We’re really trying to get players to move away from waggling the Wii Remote to attack. So while you can waggle, and the character reacts to the waggle, there is much more incentive not to with a system we’re working on which allows attacks to be primed (for increased damage, and combos) before they’re executed. The attacks become deliberate. Combat, at a higher level, involves more strategy. And we’re having a lot of fun with this right now.


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